Overview
An island,
with ambition.
When I joined Singtel's Corporate IT business unit, there was no UX design function. Across Singtel, design was decentralised — the Consumer business unit had a team of over ten designers; the Enterprise unit had designers embedded across squads. But Corporate IT, which was responsible for the digital tools and platforms used by Singtel's own employees, had none.
The need was there. The recognition, less so. Design was often equated with visual polish — or, at best, with user journey maps. The idea that a dedicated design function could shape strategy, align stakeholders, and meaningfully improve how employees experienced their work was not yet part of the organisation's vocabulary in this context.
What followed was four years of building — not just a team, but a practice. Establishing how design worked in this context, what it was for, and why it mattered enough to invest in.
The hardest part of building a design team isn't hiring designers. It's helping an organisation understand what design is actually for.
What Was Built
From the ground,
up.
Building the team meant building the conditions for good design to happen. That required attention to infrastructure, process, people, and culture — often simultaneously, and often without a clear playbook.
Obstacles
What made it
difficult.
Contribution
Practitioner,
leader, and
advocate.
This work asked for a different kind of design leadership — less about directing creative vision, more about creating the conditions in which good design could consistently happen and be recognised for its value.
Outcomes