Context
Work was changing.
The experience of it
needed to catch up.
The pandemic accelerated a shift that was already underway — employees were no longer anchored to fixed desks, fixed hours, or fixed ways of collaborating. For Singtel, this created both an opportunity and an obligation: to rethink what the workplace experience should feel like in a hybrid world, and to ensure that the digital tools and physical spaces supporting employees were coherent, intuitive, and human.
The Future of Workplace initiative was Singtel's response to this shift. As Experience Design Lead, I was brought in to shape the digital track — working across product, facilities, HR, and technology teams to design experiences that bridged the gap between how people wanted to work and what the organisation was equipped to provide.
This was not a product redesign. It was a design leadership challenge — navigating competing stakeholder priorities, surfacing unmet employee needs, and helping the organisation think about workplace experience as a continuous practice rather than a one-time project.
Designing for hybrid work means designing for uncertainty — and building systems that can adapt as the way people work continues to evolve.
Scope
A connected
ecosystem of experiences.
The initiative spanned multiple workstreams, each touching a different dimension of the hybrid workplace. Rather than treating these as separate projects, the design approach sought to create coherence across them — a consistent experience logic that made the whole feel greater than the sum of its parts.
The Brief
Four tensions
at the heart of
hybrid work.
Approach
Designing across
boundaries.
The design process began with research — speaking with employees across different roles, functions, and working styles to understand not just their frustrations, but the rhythms and rituals of their working day. What did a good day at the office feel like? What made hybrid working feel disconnected? These conversations shaped a set of employee insights that became the shared reference point across all workstreams.
Service blueprinting helped make the invisible visible — mapping out the full experience of reserving a space, arriving as a visitor, or accessing a workplace service, including all the behind-the-scenes processes and dependencies that shaped what employees actually experienced. This cross-functional view was often the first time teams from different functions had seen their work in relation to each other.
Throughout, the design role was as much about convening and aligning as it was about designing. Regular working sessions with stakeholders from Facilities, HR, IT, and business teams kept the work grounded in organisational reality while pushing toward a more coherent, human-centred vision.
Contribution
Spanning strategy,
research, and craft.
This project asked for breadth — the ability to move between high-level experience strategy and detailed interaction design, while continuously translating between what employees needed and what the organisation could realistically deliver.
Outcomes