Case Study · Mediacorp

melisten

Rebuilding Singapore's audio-entertainment app from the ground up — and introducing user research for the very first time.

1M+ Downloads
4.5★ App Store
92% Usability satisfaction
Case study being expanded

Not just a refresh —
a chance to start
listening.

melisten is Mediacorp's audio-entertainment platform, giving audiences access to the full suite of Mediacorp's radio stations, on-demand content, and podcasts. By the time the revamp began, the app had been running for a few years without a meaningful design update — and without any formal user research to understand how people were actually using it.

The opportunity was significant: a full UI revamp across the entire app, a chance to rethink how content was surfaced and discovered, and — for the first time — a structured effort to understand user behaviour, preferences, and needs before a single screen was redesigned.

I was part of a lean team of three designers. The senior designer led overall design direction; I led the UI redesign, and was deeply involved across the end-to-end process — from early research through to production support alongside engineering and QA.

melisten wasn't Spotify. Understanding the difference — and designing for it — turned out to be one of the most interesting parts of the work.

End to end,
surface to surface.

The revamp was comprehensive — touching every major part of the app experience, and later extending to a web redesign built on the same design language. Each area required its own set of decisions, but all of them fed into a consistent, unified experience.

01
Navigation
02
Onboarding
03
Login & SSO
04
Content Discovery
05
Player Experience
06
Search
07
Podcast Experience
08
Web Redesign

Designing for
listeners, not streamers.

01
No prior research to build on The team had never conducted formal user research on melisten. We were starting from assumptions rather than evidence — which meant the first challenge was building a picture of who our users actually were and how they listened.
02
A different kind of listening app melisten is anchored in live radio — a fundamentally different relationship with audio than on-demand platforms like Spotify. Users didn't just come to choose content; many came to be in the company of a familiar station. Designing for that behaviour required resisting assumptions borrowed from streaming-first mental models.
03
The complexity of podcasts Podcast listening introduced a different set of user behaviours and expectations — managing series, tracking episodes, handling interruptions. Mapping these nuances within a single app that also served live radio was more involved than initially anticipated.
04
Lean team, full scope Three designers, one PM, and a close working relationship with engineering and QA meant every decision had to be considered both for its user value and its delivery feasibility. Being embedded in the development process from start to finish demanded both rigour and pragmatism.

Asking questions
no one had
asked before.

Before any screens were redesigned, the team conducted user interviews with external melisten users — the first time structured research had been brought into the product's development. The goal was straightforward: understand how people listened, what they valued, and where the existing experience was letting them down.

What emerged was a richer picture than the team had anticipated. Users related to melisten differently from how they related to Spotify or Apple Podcasts. The app's connection to Mediacorp's radio stations meant that for many users, listening was habitual and ambient — tied to routines, commutes, and a sense of companionship rather than active content curation. That insight shaped design decisions across navigation, content hierarchy, and the player experience.

Research approach

User interviews were conducted with external listeners prior to the redesign to understand behaviours, preferences, and unmet needs. Usability testing on the redesigned app was carried out before launch, validating key flows and informing final refinements. This was the product team's first experience of structured research as part of the design process.

Usability testing before launch gave the team a structured way to pressure-test the redesign against real user behaviour. Issues surfaced in testing were addressed before release — a discipline that contributed directly to the strong post-launch satisfaction scores.

Deep in the work,
start to finish.

My involvement went beyond visual design. As the UI design lead within the team, I was present throughout the full product development cycle — from early research and concepting through to working directly with engineers on implementation and with QA on final quality checks.

User Research UI Design UX Design Usability Testing Design Systems Information Architecture Cross-platform Design

Results that
held up.

92% usability satisfaction post-launch Usability testing before launch validated the redesign — and the satisfaction scores reflected a meaningful improvement over the baseline experience the app had previously offered.
1M+ downloads, 4.5★ on the App Store The redesigned app sustained strong performance over time — a 4.5 star rating across over 13,000 App Store reviews and 1 million downloads signal that the experience resonated well beyond launch.
Research embedded for the first time Introducing structured user research into melisten's development process established a new baseline for how the team approached product decisions — a cultural shift as much as a methodological one.
A design language extended to web The visual and interaction system developed for the app was carried through to a web redesign, giving Mediacorp a coherent cross-platform experience for the first time.

On designing for
how people actually
listen.

The most valuable thing this project gave me was a sharpened sense of how much assumptions cost. Before the research, the team's instinct was to treat melisten as a streaming app that happened to include radio. The research reframed that: for a large portion of users, radio was the point. The familiarity, the companionship, the feeling of being tuned in to something live — these were features, not limitations.

Designing for that kind of listening required a different kind of empathy. It wasn't about creating the most frictionless path to a piece of content. It was about making the experience of being a listener feel considered and comfortable — whether someone was actively choosing what to hear, or simply staying in the company of a familiar station.

Working in a lean team across the full development cycle also shaped how I think about design craft. Being present at every stage — research, design, build, test — gives you a much more complete understanding of where experience quality is actually made and lost. The decisions that matter most are often the small ones that happen in the gaps between handoffs.

Research doesn't just inform design — it changes what you think the design is for.

Work in progress — This case study is being progressively documented. Further detail on the research process, key design decisions, and visual artefacts will be added over time. What's here reflects the thinking, the process, and the approach that made melisten one of the most formative projects of my career.